It’s the musical equivalent of being a kid in a candy store as I’ve had the opportunity to record some amazing London symphony orchestras, collaborate on projects with insanely talented composers such as Hans Zimmer and Eric Whitacre, and craft myself some bespoke tools and sounds for writing music while I’m at it. When I’m not composing music, I’m working as a music software developer, creating orchestral sample libraries that other musicians (and myself) use to create the music heard in movies, shows, and games. I originally started out writing jingles and themes for TV commercials, which led to writing music for video game trailers and spots, which then evolved into scoring full-length original soundtracks. Hey, Blake! To start, could you tell us a bit about yourself and your experience with music?īlake: Hey hey! My name’s Blake Robinson and I spend half my time composing and orchestrating music for video games. Today, we got to chat with composer Blake Robinson and creative director Olov Redmalm about the sounds and music of Lost in Random to learn a little bit more about what makes them so special. It also requires the right soundscape and artistry to match the heart and feel of the narrative. THE MUSIC OF RANDOM AND A 1, AND A 2, AND A 3, 4, 5, 6! LOST IN RANDOMĬreating a modern fairytale in video game form requires more than just a story that grips its players. Story Characters Gameplay Overview PC System Requirements Cards System Media News Story Characters Gameplay Overview PC System Requirements Cards System Media News
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